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Change evolution progress, movement and combat

Try a creature build sooner with Level Up Evolution, adjust how quickly your animal moves, or shorten fights with the one-hit toggle. Movement Speed Multiplier is free; the evolution action and one-hit option are Premium.

Everything is Crab: The Animal Evolution Roguelite cover

Reach the next evolution choice

Use Level Up Evolution during an active run to add the points needed for the next level. You still make the evolution choice yourself; the action does not choose a complete build.

Read speed as a percentage

The speed control starts at 250%, a 2.5-times multiplier. Set the percentage and enable the toggle. Turn it off to restore the previous movement multiplier.

Finish fights with your attacks

Enable the one-hit option to defeat non-player creatures with a damaging attack from your player character. Hits from other creatures keep their ordinary damage, so the toggle does not turn every fight in the world into a one-hit encounter.

Available stat modifiers

  • Level Up EvolutionPremium

    Add enough evolution points to reach your next level and make another choice for your creature.

    Enter an active run, then use Level Up Evolution. Choose your preferred evolution when the game offers it.

    Before you use it: Requires a player in the run. Advances the next level rather than choosing an evolution or unlocking every upgrade.

    Everything is Crab evolution screen offering Fur, Plated and Trunk, with a full experience bar.

    Choose your next evolution

    Gain the experience needed for an evolution choice. Pick from the three offered traits to shape your animal's next upgrade.

  • Movement Speed MultiplierFree

    Set a percentage multiplier for your player creature's movement speed.

    Choose Multiplier and enable the toggle. The default 250% applies a 2.5-times movement multiplier.

    Before you use it: Affects player movement. Disabling restores the previous movement multiplier.

    Everything is Crab player creature among grassland trees and food, with the health and evolution HUD visible.

    Cover more ground between evolutions

    Adjust your creature's movement speed to explore at your own pace. This run uses a 250% multiplier to travel between the grassland's trees and food.

  • You kill everything in one hitPremium

    Defeat non-player creatures with a single damaging hit from your player character while the toggle is enabled.

    Enable the one-hit toggle during a run, then land an attack. Disable it to return to ordinary combat.

    Before you use it: Applies to attacks attributed to your player character. Damage from other creatures keeps its normal behavior.

    Everything is Crab creature beside a white enemy defeat effect and dropped food in the grassland.

    Finish nearby foes with a single hit

    One Hit Kills turns your creature's damage into a killing blow. This nearby foe disappears in a burst, leaving food behind.

More ways to customise Everything is Crab: The Animal Evolution Roguelite

Using these features

Choose the feature in the Windows app after connecting your game. Check its requirements before making a change.

Setup for Everything is Crab: The Animal Evolution Roguelite →