BALL x PIT Demo damage and health rules
Choose how you want to handle hits during BALL x PIT Demo runs. No Damage prevents enemy damage while enabled; Full Health lets hits land and refills your health afterward. Both are separate Premium controls.

Looking for the full game? View BALL x PIT mods.
Prevent enemy damage
You no longer take damage is the option for stopping enemy damage while enabled. Use it when you want to focus on ball combinations and attacking rather than recovering from hits.
Keep full health in the demo
You will always have full health refills your health after damage. Health can drop briefly before it returns to full.
This recovery does not stop a lethal hit that defeats you before health can refill. Other ways to lose a run may still apply.
Setup and other changes
For overworld Gold, Stone, Wheat or Wood, use Resources. For app and game connection steps, return to the BALL x PIT Demo overview.
Available rule modifiers
You no longer take damagePremium
Prevent enemies from damaging you while the rule is enabled.
Choose this rule when you want to prevent enemy damage while it is enabled.
You will always have full healthPremium
Refill health after taking damage during a demo run. Health may drop briefly before returning to full.
Before you use it: Does not prevent lethal damage that defeats you before health refills. Other ways to lose a run may still apply.
More ways to customise BALL x PIT Demo
- BALL x PIT Demo resources
Four separate overworld resource controls: free Wood and Premium Gold, Stone and Wheat.
Questions about rule modifiers
- Does Full Health heal after a hit in the demo?
- Yes. Full Health refills health after a hit. Health may drop briefly, and a lethal hit can defeat you before it refills.
Using these features
Choose the feature in the Windows app after connecting your game. Check its requirements before making a change.
Setup for BALL x PIT Demo →


